The environment for the Breathe concept is one of the most important things to create cohesion in the entire piece. The broken down oil tower in the original game was interesting, but limited normal, expected geometry and rust and metal textures. The new environment is based on the space station from Prey (2017). It serves as a research and development station located near a deep-sea trench. The station researches into the use of bio-luminescence as a natural light source and studies undiscovered deep-sea species of fauna. It works as a home to the scientists as well as their laboratory, housing a total of 40 people in the living/leisure sector. Each sector is separated by airlock doors in the case of emergencies. These doors will seal, stopping any leak or fracture from flooding the entire base. Much like Prey , the Central Hub features a large elevator that transports the scientists between the three main floors: the Central Hub, the Maintenance/exterior airlock and the Command De...